Learning Cycles should be Short and Simple
"Move something—now. See what happens. “What’s next?” becomes more obvious following a test with something tangible. Note your predictions before the test to increase the speed of your learning. Useful prototypes can be: a “paper doll” layout on the floor to gauge spatial relationships; cardboard boxes to simulate sizes of equipment or positioning of furniture; a sketch of a new screen layout to gather quick feedback; or some signs around attached to people to judge flow and work-ability of new process.
Check out IDEO’s “How to prototype a service” https://www.ideou.com/blogs/inspiration/6-tips-for-how-to-prototype-a-service or their “How to prototype a business” https://www.ideou.com/blogs/inspiration/how-to-prototype-a-new-business. Also, Rapid Prototyping tips: http://www.designkit.org/methods/26."